Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Great Shogun Shien
Great Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Legendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.

Legendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.

Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

Spirit of the Six Samurai
Spirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Cunning of the Six Samurai
    Cunning of the Six Samurai
    Cunning of the Six Samurai
    Spell Quick
    Cunning of the Six Samurai

      Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.

      Gateway of the Six
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        Secret Skills of the Six Samurai
        Secret Skills of the Six Samurai
        Secret Skills of the Six Samurai
        Spell Quick
        Secret Skills of the Six Samurai

          Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.

          Shien's Dojo
          Shien's Dojo
          Shien's Dojo
          Spell Continuous
          Shien's Dojo

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

            Shien's Smoke Signal
            Shien's Smoke Signal
            Shien's Smoke Signal
            Spell Normal
            Shien's Smoke Signal

              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

              Six Strike - Double Assault
              Six Strike - Double Assault
              Six Strike - Double Assault
              Spell Quick
              Six Strike - Double Assault

                Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                Six Strike - Triple Impact
                Six Strike - Triple Impact
                Six Strike - Triple Impact
                Spell Normal
                Six Strike - Triple Impact

                  If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.

                  Return of the Six Samurai
                  Return of the Six Samurai
                  Return of the Six Samurai
                  Trap Normal
                  Return of the Six Samurai

                    Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.

                    Extra Deck

                    Secret Six Samurai - Rihan
                    Secret Six Samurai - Rihan
                    Secret Six Samurai - Rihan
                    LIGHT 5
                    Secret Six Samurai - Rihan
                    • ATK:

                    • 2400

                    • DEF:

                    • 2400


                    3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

                    Battle Shogun of the Six Samurai
                    Battle Shogun of the Six Samurai
                    Battle Shogun of the Six Samurai
                    EARTH
                    Battle Shogun of the Six Samurai
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                    Legendary Lord Six Samurai - Enishi
                    Legendary Lord Six Samurai - Enishi
                    Legendary Lord Six Samurai - Enishi
                    LIGHT 6
                    Legendary Lord Six Samurai - Enishi
                    • ATK:

                    • 1700

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                    Legendary Lord Six Samurai - Kizan
                    Legendary Lord Six Samurai - Kizan
                    Legendary Lord Six Samurai - Kizan
                    EARTH 6
                    Legendary Lord Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                    Legendary Lord Six Samurai - Shi En
                    Legendary Lord Six Samurai - Shi En
                    Legendary Lord Six Samurai - Shi En
                    DARK 6
                    Legendary Lord Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1900


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                    Main: 40 Extra: 12

                    2 cardGreat Shogun Shien 2 cardGreat Shogun Shien
                    Great Shogun Shien
                    FIRE 7
                    Great Shogun Shien
                    • ATK:

                    • 2500

                    • DEF:

                    • 2400


                    If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


                    3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
                    Legendary Six Samurai - Kageki
                    WIND 3
                    Legendary Six Samurai - Kageki
                    • ATK:

                    • 200

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                    3 cardLegendary Six Samurai - Kizan
                    3 cardLegendary Six Samurai - Kizan
                    Legendary Six Samurai - Kizan
                    EARTH 4
                    Legendary Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 500


                    If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                    1 cardLegendary Six Samurai - Mizuho 1 cardLegendary Six Samurai - Mizuho
                    Legendary Six Samurai - Mizuho
                    FIRE 3
                    Legendary Six Samurai - Mizuho
                    • ATK:

                    • 1600

                    • DEF:

                    • 1000


                    If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


                    2 cardLegendary Six Samurai - Shinai 2 cardLegendary Six Samurai - Shinai
                    Legendary Six Samurai - Shinai
                    WATER 3
                    Legendary Six Samurai - Shinai
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


                    3 cardSecret Six Samurai - Kizaru 3 cardSecret Six Samurai - Kizaru
                    Secret Six Samurai - Kizaru
                    EARTH 4
                    Secret Six Samurai - Kizaru
                    • ATK:

                    • 1900

                    • DEF:

                    • 1000


                    When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                    3 cardAnarchist Monk of the Six Samurai 3 cardAnarchist Monk of the Six Samurai
                    Anarchist Monk of the Six Samurai
                    DARK 3
                    Anarchist Monk of the Six Samurai
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    1 cardSecret Six Samurai - Fuma 1 cardSecret Six Samurai - Fuma
                    Secret Six Samurai - Fuma
                    WIND 1
                    Secret Six Samurai - Fuma
                    • ATK:

                    • 200

                    • DEF:

                    • 1800


                    If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                    3 cardTactical Trainer of the Six Samurai 3 cardTactical Trainer of the Six Samurai
                    Tactical Trainer of the Six Samurai
                    EARTH 2
                    Tactical Trainer of the Six Samurai
                    • ATK:

                    • 200

                    • DEF:

                    • 1200


                    If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


                    1 cardSpirit of the Six Samurai 1 cardSpirit of the Six Samurai
                    Spirit of the Six Samurai
                    EARTH 3
                    Spirit of the Six Samurai
                    • ATK:

                    • 500

                    • DEF:

                    • 500


                    Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


                    2 cardAsceticism of the Six Samurai 2 cardAsceticism of the Six Samurai
                    Asceticism of the Six Samurai
                    Spell Quick
                    Asceticism of the Six Samurai

                      Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                      1 cardCunning of the Six Samurai 1 cardCunning of the Six Samurai
                      Cunning of the Six Samurai
                      Spell Quick
                      Cunning of the Six Samurai

                        Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


                        1 cardGateway of the Six
                        1 cardGateway of the Six
                        Gateway of the Six
                        Spell Continuous
                        Gateway of the Six

                          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                          1 cardSecret Skills of the Six Samurai 1 cardSecret Skills of the Six Samurai
                          Secret Skills of the Six Samurai
                          Spell Quick
                          Secret Skills of the Six Samurai

                            Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


                            1 cardShien's Dojo 1 cardShien's Dojo
                            Shien's Dojo
                            Spell Continuous
                            Shien's Dojo

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                              3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                              Shien's Smoke Signal
                              Spell Normal
                              Shien's Smoke Signal

                                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                2 cardSix Strike - Double Assault 2 cardSix Strike - Double Assault
                                Six Strike - Double Assault
                                Spell Quick
                                Six Strike - Double Assault

                                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                                  1 cardSix Strike - Triple Impact 1 cardSix Strike - Triple Impact
                                  Six Strike - Triple Impact
                                  Spell Normal
                                  Six Strike - Triple Impact

                                    If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                                    3 cardReturn of the Six Samurai 3 cardReturn of the Six Samurai
                                    Return of the Six Samurai
                                    Trap Normal
                                    Return of the Six Samurai

                                      Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                      1 cardSecret Six Samurai - Rihan 1 cardSecret Six Samurai - Rihan
                                      Secret Six Samurai - Rihan
                                      LIGHT 5
                                      Secret Six Samurai - Rihan
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                      2 cardBattle Shogun of the Six Samurai 2 cardBattle Shogun of the Six Samurai
                                      Battle Shogun of the Six Samurai
                                      EARTH
                                      Battle Shogun of the Six Samurai
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                      3 cardLegendary Lord Six Samurai - Enishi 3 cardLegendary Lord Six Samurai - Enishi
                                      Legendary Lord Six Samurai - Enishi
                                      LIGHT 6
                                      Legendary Lord Six Samurai - Enishi
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                                      1 cardLegendary Lord Six Samurai - Kizan 1 cardLegendary Lord Six Samurai - Kizan
                                      Legendary Lord Six Samurai - Kizan
                                      EARTH 6
                                      Legendary Lord Six Samurai - Kizan
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 800


                                      1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.


                                      3 cardLegendary Lord Six Samurai - Shi En 3 cardLegendary Lord Six Samurai - Shi En
                                      Legendary Lord Six Samurai - Shi En
                                      DARK 6
                                      Legendary Lord Six Samurai - Shi En
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1900


                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                      2 cardLegendary Six Samurai - Shi En 2 cardLegendary Six Samurai - Shi En
                                      Legendary Six Samurai - Shi En
                                      DARK 5
                                      Legendary Six Samurai - Shi En
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1400


                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.



                                      SECRET SIX SAMURAI Decks in TCG








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